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Devlog
King Arthur in Space
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Devlog
Enemy progression inside zones
September 24, 2022
by
Omiod
Now each single zone has more enemy variety, it usually starts easy and then progressing different and tougher enemies are introduced. Also fixed a breaking issue due to the sound library update...
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New zombie and japan themes.
September 13, 2022
by
Omiod
- Various graphical effects - Weapon delay and weapon power items - Players stats reset at the end of the game - Eruption effect. - New "dont dead" theme - New zombie enemy - Japan theme - New Ninjas...
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Weapons upgrades, ice and fixes
September 04, 2022
by
Omiod
- Weapons now get upgraded along the game picking the new items: power (red circle) fire rate (green circle) - New ice graphics and sound - End of level effect - New things in the playground level - M...
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New ice bomb and various graphic enhancements
August 29, 2022
by
Omiod
This time the most notable news is the "ice" effect that kills and/or freezes the enemies. This can be found in the Priss weapon and on a new item, a blue box (graphic WIP, sorry) Still looking for an...
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Shadows, visual effects, new zone style and more
August 24, 2022
by
Omiod
- Shadows for characters and foes! - Bbaloons for tip here and there - New sounds - Grass and marble tiles improvement - Lowercase font - New hypnotic "tiles" zone style - Necro visual FX - Crippy - Q...
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New levels, also rings are not lost between sessions.
August 20, 2022
by
Omiod
Game-play stats are not lost between sections, so the collected rings can be collected and soon used for upgrades. - Added some new levels to test new graphics ideas. - New effect for the portal - "Bu...
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New enemy, space to switch team member and more.
August 17, 2022
by
Omiod
- The big demon spawns small, fast and annoying minions. - Hit space to control the other characters in your team. - Improved / changed some graphics. - Introduced the rings. Collect them to power-up...
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First really playable version released
August 14, 2022
by
Omiod
Here is the latest version, finally there is a gameplay concept to follow: Select a level (optionally, a character) Reach level 15 Wipe any foe in area Return to the base to pick a new level. Next upd...
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New game demo with the new engine and a lot of new features
August 02, 2022
by
Omiod
Now you can play the new version with a new custom game engine base on pixi.js. The list of improvements is huge, too much to list, for example: - Characters are animated - Background tiles - New item...
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New kind of enemy and working on a new engine
July 21, 2022
by
Omiod
Here is the latest "canvas" version with an enemy type, which clones if not attacked. Cold make the game harder, sorry, but this is just a prototype, you know... 😅 I'm now working a a new webgl-bas...
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New items and much more!
July 12, 2022
by
Omiod
- weapon kickback (main for physical weapons like dagger and pumpkin) - updated the XP gem to look like gems instead of a simple blob - score, just like in the 80's - heart object to restore health fo...
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Added the Princess and her weapon
July 10, 2022
by
Omiod
- Added Princess - Added Princess weapon - Particles for nicer FX - New UI class to handle options menu, weapon upgrade, etc...
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New characters, effects, overall improvements
July 09, 2022
by
Omiod
- Lizard and Skeleton companion - press P to pause, ESC to return to title - Improved weapon progression - "hit" effect on enemies - Disabled touch events for now - a lot of fixes...
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Improved weapons, starting title, new graphics
July 07, 2022
by
Omiod
- Each character now has his own weapon - Wizard weapon now id a seeking missile - Press P to pause and ESC to title - Now using a pixel font - Pumpkin man...
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First release
July 06, 2022
by
Omiod
Here is the first public version...
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